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King Richard III Infant and Nursery School

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Computing

At King Richard III Infant and Nursery school, we want our children to become confident users of technology. Not just for its own sake, or because skills and confidence in computing will be vital to our children as adults, but also as a way of helping the children's learning to broaden and progress in lots of different areas of the curriculum. This is what's called our 'intent'. 

 

We aim to include technology in lessons across the curriculum - we want to integrate it so that children use it confidently, competently and for a purpose. This is how we plan our 'implementation' of the Computing curriculum. 

 

We aim for all of our children in Key Stage 1 to reach the end of Year 2 able to do the following things (which is referred to as our intended 'impact'):

 

Key stage 1

Pupils should be taught to:

  • understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions
  • create and debug simple programs
  • use logical reasoning to predict the behaviour of simple programs
  • use technology purposefully to create, organise, store, manipulate and retrieve digital content
  • recognise common uses of information technology beyond school
  • use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies

 

(This is taken from the Government's Programme of Study for the Curriculum)

We use 'TeachComputing' to structure

the children's learning in Key Stage 1.

The Teach Computing curriculum is a spiral curriculum, so the learning builds year by year

Primary National Curriculum for Computing in Key Stage 1

Learning about Computing in the Early Years at KRIII

In our Early Years classes, we use the Sheffield Technology Toolkit (see below) to ensure progression in our children's learning about computing - a lot of this is 'unplugged' learning, in that the children have opportunities to engage in computational thinking without needing to be glued to a screen!

 

However, we also draw on the 'Barefoot Computing' resources  to work on mini-topics in Computing. 

The government has recently (2020) published this framework for education "in a connected world".

The Early Years Technology Toolkit

Education for a Connected World - 2020 edition

Games and activities to try at home

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